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Blendo Games

Blendo Games is an award-winning independent games company run by Brendon Chung. Brendon has been making games since the ancient before-times, for 20+ years.

Their work is known for rich worlds, storytelling, and well-crafted gameplay. Blendo Games was founded in 2010 and is located in Los Angeles, and has developed for PC, Mac, and Linux.


History

Hi, I'm Brendon Chung. I founded Blendo Games and I make video games. I'm a game designer, artist, and programmer.

Blendo titles have won awards, including the IGF Seumas McNally Grand Prize, the IGF Excellence in Design, and the IndieCade Grand Jury, and have been shown in New York's Museum of the Moving Image and Seattle's Museum of Pop Culture.

I've given various talks at the Game Developers Conference and panel talks at IndieCade, TwitchCon, LudoNarraCon, and more. Prior to founding Blendo Games, I was a level designer at Pandemic Studios.

I'm also one of the co-founders of Los Angeles art collective Glitch City.



All the Work I've Done

Click here to view list of all works.


Contact Information



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Awards & Accolades

Independent Games Festival
Quadrilateral Cowboy
Seumas McNally Grand Prize Winner 2017


Independent Games Festival
Quadrilateral Cowboy
Excellence in DesignWinner 2017


Independent Games Festival
Quadrilateral Cowboy
Excellence in NarrativeHonorable Mention 2014


South by Southwest
Quadrilateral Cowboy
Gamer's Voice awardNominee 2014


Indiecade
Quadrilateral Cowboy
Grand Jury awardWINNER 2013


Indiecade East
Thirty Flights of Loving
Featured Game2013


Independent Games Festival
Thirty Flights of Loving
Nuovo AwardHonorable Mention 2013


Independent Games Festival
Thirty Flights of Loving
Seumas McNally
Grand PrizeHonorable Mention 2013


Indie Game Challenge
Atom Zombie Smasher
Finalist2012


Independent Games Festival
Thirty Flights of Loving
Excellence in Narrativenominee 2013


Independent Games Festival
Atom Zombie Smasher
Excellence in Designnominee 2012


Penny Arcade Expo
Atom Zombie Smasher
PAX 10 selection2011


Independent Games Festival
Flotilla
Excellence in Designhonorable mention 2011


Independent Games Festival
Flotilla
Excellence in Visual Arthonorable mention 2011


Independent Games Festival
Flotilla
Vision Awardnominee 2011


Q & A


May I monetize a video of a Blendo game?
Yes.

Blendo Games permits monetization of productions such as review videos or "Let's Play" videos whereby a production site (e.g. YouTube, Twitch.tv) may pay you for views.

How do I get started making games?
Pick a toolset (Twine, Processing, Unity, Unreal, Bitsy, Godot, etc.) and start making something.

Is there an optimal toolset for you to use? There probably is! But I think your time is better spent actually making something rather than thinking about which toolset is best.

Some further thoughts here.

I have no idea how to make a game but want to make one.
If you're interested in getting your feet wet in making games, I recommend checking out Bitsy and/or Twine. They're both very flexible and you can get up and running in less than a day.

How did you get started in game development?
When I was a kid, I made maps for Doom II. This led to making mods for Quake II, Half-life, and Duke Nukem 3D. And that led to more maps, more design, more art, and learning to code. Some of these projects can be found here.

Basically, if a game supported player-made modifications, I'd try my hand at it.

I definitely didn't do it by myself -- I was very lucky to grow up with supportive family and friends. There are some things in life we don't have control over, and I'm very fortunate to have the life I've had.

What production methods do you use?
I use bastardized versions of the Kanban board and Pomodoro technique.

How many people are in Blendo Games?
I (Brendon) do design, art, programming, and the business stuff. However, this is not a strictly solo operation! I've been very lucky to collaborate with a lot of great folks:

Why do you sometimes use older engine tech for your games?
I enjoy using the idTech engines for various reasons, including:
  • They're free!
  • I've been working with idTech engines for...20+ years?
  • I like their laser-focus on making first-person games.
  • As a result of that, I like how tight the code is.
  • It gives me peace of mind to have 100% control of the tech.

What did you study in university?
I was a film student.

Do you have any game development tips?
Drink a lot of water, get plenty of sleep, and learn how to get along with others.

Do you have any book recommendations for game developers?
Here are some books/articles that resonated with me:

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