by Campaignjunkie » Jan 08 2010
Well, the problem's that I keep changing the concept around.
I have a shell of a level and some rough gameplay prototyped, but I recently changed how I wanted to structure the narrative and the kind of tone I'm going to take for it. Before, I was intent on keeping a weird incomprehensible horror atmosphere, but then I realized I didn't find that kind of story interesting, and it didn't seem to match the kind of person James is -- a kinda humorous asshole.
So now I'm writing dialogue for James. Then I'll finish everything else. Then I'll get a voice actor to record.
A lot of ideas are converging now and I'm getting more confident with how it'll hold together.
... Then I have to coordinate the French and German translations, do beta testing, fix the bugs in previous episodes... It's going to be a while. Sorry. In the meantime, play Post Script and Curse and Flesh and all the stuff popping up on ModDB these days.